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Exporting Objects from JS to Python

It may be useful for some applications to create new Python objects directly from JavaScript.

The PyScript (Pyodide) and PyScript(Micropython) version of this recipe are identical,

We can use an alternate way of loading PyScript to install a hook, which stores a reference to the interpreter for later use. In this case, we'll store a global reference to the interpreter by assigning to the window object.


The following code can replace the typical script tag that would be used to load PyScript. Or they can be used together, if their URLs match; the PyScript module will only be imported once regardless.

<script type="module">
    import { config, hooks } from ""
    hooks.onInterpreterReady.add((wrap, element) => {
        window.pyInterpreter = wrap.interpreter

    var my_js_array = [1,2,3,4]

Once stored, we can create Python proxies of JavaScript objects by using pyInterpreter.globals.set(name, value):

<button onclick="console.log(pyInterpreter.globals.get('myArray', my_js_array))">Click Me</button>


Retrieving values from the interpreter will only succeed once the interpreter has been initialized and its code has run. You may wish to listen for the py:all-done event and only act when the interpreter is ready.

Once Pyodide has been loaded, we can use JavaScript to directly create Python objects using pyodide.globals.set(name, value):

async function main() {
    let pyodide = await loadPyodide();

    const s = 'hello world'
    pyodide.globals.set('my_string', s)

    // Pyodide is now ready to use...